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Dyson Sphere Program Analysis

Author:Ziming Wang, owner of Dyson Sphere

Contents


1. Highlights design

1.1 Resources and Technology

Get resources - upgrade technology - unlock buildings - process resources - get advanced processed products - upgrade advanced technology - get advanced resources

The world view of this game is close to reality, easy for players to understand and integrate, and easier to immerse themselves in.

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1.2 Explore Productivity Maximization

1.2.1 Sorter Mechanism Design

The sorter can move goods from one area to another. Players can use conveyor belts and sorters to distribute produced resources to various buildings, or transfer processed goods via conveyor belts and sorters to other buildings for reprocessing or scientific research.

The sorter can also be set up with filters to transfer only the goods that the player wants, which ensures that the type of items in the freight lane remains consistent and ensures productivity.

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1.2.2 Building Interface to Guide Players to Think

The interface of the building allows the player to connect the building to the sorter, allowing the building to receive up to four types of goods and thus process advanced goods. Players should also think about how to use the interface with the conveyor belt to maximize productivity and free up players' hands.

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1.2.3 Building Alarm Mechanism

Buildings allow the player to enable an alert mechanism that alerts the player when building storage is full and building products are piling up. This alerts the player to seek a more optimal solution for productivity.

1.3 Unique Game Experience

The advantage of sandbox building games is that they give players enough freedom to build and design their game world as they wish. The highlight of Dyson Sphere’s game experience is the design of a large number of buildings with a sense of “technology” in an easy-to-understand way, guiding and encouraging players to think and plan the most efficient and labor-saving automated process of resource production. When I went from manual gathering at the beginning of the game, to semi-automatic processing, and then to a fully automated process of gathering, processing, producing, and storing, I was overjoyed - I could finally hang out and research technology at the same time. The waiting time for research was not boring. Looking at the products on the conveyor belt, the day and night thermal power station, and the brightly lit research institute, I felt like I was the master of technology and the owner of the Dyson Sphere.

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